eSports Game Specific Rules

Market specific rules 

1. If the final gameplay length/duration is the same as a particular threshold, it is resolved as OVER.

CS2

1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, but both teams still decide to continue 4v5 and they play at least 3 rounds, then all aff ected bets on that map, match, and match side markets will be voided.

2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

3. Rounds 1-12 constitute the first half of CS2 maps.

4. In the case of a round restart, all bets will stand. All markets will be resolved based on the off icial score.

5. Utility markets (Zeus/Incendiary/Molotov/Frag grenade/Knife kills) are resolved based on off icial data.

6. Kills resulting from self-inflicted (suicide) or team-inflicted (teamkill) damage with Zeus, Incendiary, Molotov, or Frag grenades will be considered valid and will result in the market being settled as “Yes”.

7. The market “Map At Least One Molotov Or Incendiary Kill”:

8. Includes the thrown projectile (Molotov/Incendiary grenades) damage and fire damage.

9. Wrong Score/Players: Similar to other games, incorrect odds lead to canceled tickets. Incorrect players/heroes may lead to a restart or cancellation depending on if a key event has occurred.

10. Camera/Twitch Issues: Similar rules to other games, with demo replays potentially used to verify matches.

11. Game Crashes: Settled markets stand, others are canceled.

12. Nameplate Issues: No market cancellations.

13. Round Restarts: Bets stand, and markets are resolved based on the off icial score.

14. Player Absence: Bets may be voided if a player is absent or unable to play.

15. Internet Issues: The game may be restarted if odds haven’t changed or canceled if they have. Settled markets remain, others are canceled.

Valorant

1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, but both teams still decide to continue 4v5 and they play at least 3 rounds, then all aff ected bets on that map, match and match side markets will be voided.

2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

3. Rounds 1-12 constitute the first half of Valorant maps.

4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

Dota 2

1. If a map starts with fewer than 10 competitors, all bets on the map will be void.

2. If a competitor disconnects in the first 10 minutes and is unable to either reconnect within 4 minutes of the in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of the map being played, the bets will have action according to the off icial result.

3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all bets on the map will be voided. If a win by admin decision is awarded after the 10th minute of the map being played, the bets will have action according to the official result.

4. Wrong Score/Players: Similar to other games, incorrect odds lead to canceled tickets. Incorrect players/heroes may lead to a restart or cancellation depending on if a key event has occurred.

5. Camera/Twitch Issues: Similar rules to other games, with demo replays potentially used to verify matches.

6. Game Crashes: Settled markets stand, others are canceled.

7. Nameplate Issues: No market cancellations.

8. Neutral Creep Kills: These count as kills by the opponent.

9. Internet Issues: Similar to CS2, the game may be restarted or canceled. Settled markets remain, others are canceled.

10. Simultaneous Deaths: The winner is determined by who was alive longer or who killed their opponent first, according to the off icial game log.

11. Incorrect Heroes Selected: If incorrect heroes are selected prior to the beginning of the match and a significant in-game event occurs (e.g., a kill or substantial tower damage), all bets will be cancelled if. If no significant event occurs, the fixture will be restarted with correct heroes and the bets will remain.

League of Legends

1. If a map starts with fewer than 10 competitors, all bets on the map will be voided.

2. If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the map within 3 minutes of the in-game time, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the 10th minute of the map being played, the bets will have action according to the off icial result.

3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of the map being played, the bets will have action according to the off icial result.

King of Glory

1. If a map starts with fewer than 10 competitors, all bets on the map will be voided.

2. If a competitor disconnects in the first 8 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 8th minute of play on the given map, bets will be settled according to the off icial result.

3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play after the map has started, the bets have action according to the off icial result.

Mobile Legends: Bang Bang

1. If a map starts with fewer than 10 competitors, all bets on the map will be voided.

2. If a competitor disconnects in the first 8 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 8th minute of play on the given map, bets will be settled according to the official result.

3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of play after the map has started, the bets have action according to the off icial result.

Wild Rift

1. If a map starts with fewer than 10 competitors, all bets on the map will be voided.

2. If a competitor disconnects in the first 8 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 8th minute of play on the given map, bets will be settled according to the off icial result.

3. If a walkover or win by admin decision is given in the first 10 minutes of a map, all undecided bets on that map and match will be voided. If a win by admin decision is awarded after the 10th minute of the map being played, the bets will have action according to the off icial result.

FreeFire & PUBG & PUBG Mobile & Fortnite

1. The round winner is determined based on the last player or team remaining alive (the “chicken dinner”).

2. A “round” is considered one map played.

3. The match winner is determined by the team or player with the most points accumulated across those rounds.

4. A “match” is defined as the collection of rounds played on the same play-day.

5. In the event of unforeseen circumstances preventing market resolution, we reserve the right to void all bets.

Deadlock

1. If a competitor disconnects in the first 8 minutes and is unable to reconnect within 2 minutes of in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 8th minute of play on the given map, bets will be settled according to the off icial result.

Rainbow Six: Siege

1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, both teams decide to continue 4v5, and they play at least 2 rounds, all aff ected bets on that map, match, and match side markets will be voided.

Geo Guessr

1. All bets on Geoguessr matches will be settled based on the off icial result as determined by the tournament organizer (TO) on the off icial website: https://www.geoguessr.com. This includes any in-game decisions or modifications made by the TO during the match.

2. If a player retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

Call of Duty

1. In the event of a map reset, where the map is restarted from the beginning instead of continuing from the point of reset, we reserve the right to void all affected markets.

World of Tanks (Mir Tankov)

1. If a map starts with fewer than 14 competitors, all bets on the map will be voided.

2. If a competitor disconnects in the first minute and is unable to reconnect within 2 minutes of the in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 1st minute of play on the given map, bets will be settled according to the off icial result.

3. If a walkover or win by admin decision is given, all undecided bets on that map and match will be voided.

Marvel Rivals

1. If a competitor disconnects in the first 2 minutes and is unable to reconnect within 4 minutes of the in-game time or be replaced for the rest of the map, all aff ected bets on that map and match will be voided. If a competitor disconnects or quits after the start of the 1st minute of play on the given map, bets will be settled according to the official result.

Chess

1. If a chess match ends in a draw after all scheduled games have been played, the winner shall be determined based on the outcome of the designated tiebreaker.

2. Finals are off ered in a Bo1 format. The player who reaches 2 sets in the series first is declared the overall winner.

3. All markets will be settled based on the off icial results as confirmed by the governing body.

World of Warcraft (WoW)

1. All results are settled based on the off icial Blizzard sources.

2. If a dungeon run is invalidated due to rule violations (e.g. spec stacking), results will reflect Blizzard’s ruling.

3. Any intentional disconnect after match start results in a forfeit and voiding of all unresolved markets.

Crossfire

1. If one of the players disconnects and is unable to reconnect or be replaced for the rest of the map, but both teams still decide to continue 4v5 and they play at least 2 rounds, then all aff ected bets on that map, match, and match side markets will be voided.

2. If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a map are played, all undecided bets on that map and match will be voided.

3. Rounds 1-8 constitute the first half of Crossfire maps.

4. In the case of a round restart, all bets will stand. All markets will be resolved based on the official score and result.

5. Overtime is played as a single MR3. If the score is tied after overtime, a golden round will decide the winner.

Tekken

1. A point in the series is awarded to a player who first KOs the opponent 3 times.

2. Series winner is determined as the first player to achieve the necessary number of points in the declared match format (e.g., Bo3, Bo5, Bo7, Bo9).

Street Fighter

1. A point in the series is awarded to a player who first KOs the opponent 2 times.

2. Series winner is determined as the first player to achieve the necessary number of points in the declared match format (e.g., Bo3, Bo5, Bo7, Bo9).

3. Grand-finals are double-elimination for the upper bracket finalist. The finalist from the upper bracket holds a ‘life advantage.’ The lower bracket finalist must defeat the upper bracket finalist twice in the specified format (e.g., two Bo5 series) to win the grand-finals. The upper bracket finalist needs to beat the opponent in the format at least once to win the grand-finals.


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